TextInput
info
- This class is only available in a Local environment
The TextInput class is a component which interacts with Unity TextFields on UI.
caution
The TextInput class is only compatible with TextMeshPro.
To get a TextInput component from an item, use the GetComponent method.
let textinputComponent = item.GetComponent("TextInput")
You can then use the textinputComponent
property to access the TextInput class.
Methods
Method Name | Return Type | Parameters | Description |
---|---|---|---|
RegisterInputFieldVR | void | none | Allows the TextInput to be interacted with in VR |
GetText | string | none | Gets the current text |
SetText | void | string | Sets the current text |
GetPlaceholderText | string | none | Gets the current placeholder's text |
SetPlaceholderText | void | string | Sets the current placeholder's text |
RegisterTextChanged | void | function(string) | Registers an event for when the TextInput is changed |
RemoveAllTextChanged | void | none | Removes all registered events for when a TextInput is changed |
GetColorBlock | ColorBlock? | none | Gets the ColorBlock for the element |
SetColorBlock | void | ColorBlock | Sets the ColorBlock for the element |
Properties
Property Name | Type | Description |
---|---|---|
RichText | bool | Whether or not the TextInput component can use RichText |
PlaceholderRichText | bool | Whether or not the TextInput's placeholder can use RichText |