PhysicsBody
The PhysicsBody class interacts with any sort of Rigidbody attached to an Item.
To get a PhysicsBody from an item, use the GetComponent method.
let physicsBodyComponent = item.GetComponent("PhysicsBody")
You can then use the physicsBodyComponent
property to access the PhysicsBody class.
Methods
Method Name | Return Type | Parameters | Description |
---|---|---|---|
GetIsKinematic | bool | none | Gets if the RigidBody is Kinematic |
SetIsKinematic | void | bool | Sets the RigidBody's isKinematic |
GetUseGravity | bool | none | Gets if the RigidBody is using gravity |
SetUseGravity | void | bool | Sets the RigidBody's useGravity |
GetVelocity | float3 | none | Gets the velocity of the RigidBody |
SetVelocity | void | float3 | Sets the RigidBody's velocity |
GetAngularVelocity | float3 | none | Gets the angular velocity of the RigidBody |
SetAngularVelocity | void | float3 | Sets the RigidBody's angular velocity |
ResetCenterOfMass | void | none | Resets the RigidBody's center of mass |
GetWorldCenterOfMass | float3 | none | Gets the RigidBody's world center of mass |
GetCenterOfMass | float3 | none | Gets the RigidBody's center of mass |
SetCenterOfMass | void | float3 | Sets the RigidBody's center of mass |