Texture
info
- This class is only available on LocalAvatarScripts and LocalScripts
A class which allows developers to create textures at runtime.
Methods
Method Name | Return Type | Parameters | Description |
---|---|---|---|
Resize | void | int , int | Resizes the Texture |
SetPixelsRaw | void | byte [] | Sets the raw data of an entire mipmap level directly in CPU memory |
SetPixel | void | int , int , Color | Sets the pixel color at coordinates (x,y) |
Apply | void | none | Copies changes you've made in a CPU texture to the GPU |
Properties
Property Name | Type | Description |
---|---|---|
IsReadable | bool | Whether Unity stores an additional copy of this texture's pixel data in CPU-addressable memory (Readonly) |
Width | int | The width of the texture in pixels (Readonly) |
Height | int | The height of the texture in pixels (Readonly) |
PointFilter | bool | Whether to use Point filtering or Bilinear filtering |