Handlers
The general idea of Handlers is that they manage crucial functionality of the Hypernex game itself. This could be basic tasks like the Player's name, to more advanced tasks like the gravity of the world. Everything like this is completely done through Handlers.
Below is a list of handlers
- Bindings (Client-Only)
- Events
- NavMesh (Client-Only)
- Network
- Physics (Client-Only)
- Players (Client-Only)
- Runtime (Client-Only)
- World (Client-Only)
- HTTP (Server-Only)
Getting a Handler
Simply call the instance object's function GetHandler with the name of the Handler
let HandlerClass = instance.GetHandler("Handler Name Here")