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2025.07.1b

One of the Hypernex Client's BIGGEST updates yet! With a brand new User Interface (UI2), support for CCK2, FinalIK and Video Player fixes, and plenty more! What's there not to love?

danger

All content published under any CCK version below 2.0.0 is now COMPLETELY BROKEN! Legacy content will fail to load. Please either update your content or remove it from the dashboard online.

Changes

  • New User Interface!
    • A brand new User Interface designed by @Awesome and co-developed by @200Tigersbloxed.
    • This brings new icons, designs, and user interaction crafted to simplify using Hypernex while also keeping usability and improving user experience. Most designs did not fall too far from the current implementation, so learning to use the new UI should be simple to do.
    • This changes the Dashboard, Cameras, and Nameplates!
  • Implemented new Content Creation Kit!
    • This now adds support for new features such as Avatar Parameters, Avatar Menu, Local Scripts, etc.
    • This removes support, and breaks, content published from previous versions. Please update or remove your old content.
  • Lots of IK Fixes!
    • Fixed VR Head Rotations on all models.
    • Fixed hand rotations on some models.
    • Adjusted hand positions to be more accurate on most models.
    • Fixed Tracker Identification over the Network.
    • Improved IK Configurations.
  • 3D Audio Sources for VLC Video Players!
    • This is still a WIP and will have issues with specific audio formats!
  • All Components now have an Enabled property, allowing you to toggle them on or off.
  • Added Animator Component.
    • Allows you to interact with Unity Animators.
  • Added Animation Component.
    • Allows you to interact with Unity Animation components.
  • Added Renderer Component.
  • Added NavMesh script APIs.
  • Added Texture script APIs.
  • Improved multithreading!
    • You will see boosted performance when downloading and loading large files or lots of files at once.
    • This GREATLY improves GIF loading speeds!
    • Thank you to @Virtual for these improvements!
  • All Text Components on Worlds and Avatars are automatically given a TMPEmojiSprite component.
    • This allows developers to use emojis on their texts in-game.
  • Scale restriction was removed from Avatars.
    • This allows you to scale your Avatar's root transform to anything you want, not just Vector3.one.
  • SpawnPoints default to the World component when empty.
  • Fixed an issue with NetPlayers not being scaled correctly.
  • Fixed issue where .mpds would not be marked as streams.
  • Fixed physics issues with Networked Grabbables.
  • Fixed issue where Canvases could be Screen Space on worlds and avatars.
  • Fixed issues with the Interactables Scripting API.
  • Improved and fixed numerous issues with InputSystems for Desktop.
  • Improved Input Module
    • This should fix issues with cursors having weird behaviors with certain applications (such as the Editor or Streaming)
  • Improved Outline shader.
  • Added GIFLoader as another GIF loader.
    • Currently not used, but available for use.
  • Added information text in the Local Scene.